Fortunately, these achievements shouldn't take any longer than one hour to get done, especially if you choose to work on them against the AI in solo Skirmish matches. ", Gain a gold medal and complete all objectives in ‘Fighting Retreat’, Please refer above to "Smash!" As you work through the Campaign, you will unlock an achievement for completing each of the twelve missions and then "This war is over" for completing the Campaign altogether. Prioritize Aerial and Vehicular Units over standard Infantry Units (Grunts, Brutes, Elites, and Hunters). All in all, with every Optional and Bonus objective checked off, and a gold medal obtained on a Legendary playthrough, the achievement will unlock. Upgrade one to Anti-Infantry and one to Anti-Vehicle. Repeat this method twice more as needed and the achievement will finally unlock. The attack deals a lot of damage and has generous splash damage, so even enemies five feet away can/will die from the stomp. This achievement will unlock after completing Mission 4, "The Archive. Remember, though, if you hear or see the warning that the Terminus is under attack or taking damage, quit out of the game and try again because continuing on for another fifteen waves will be fruitless. If you're taking this route, head into the Skirmish lobby and make these setting changes: Now choose Forge as your leader and begin the match. Mortal Kombat Movie Images and Story Details Unveiled by Warner Bros. Place Kodiak and Blisterback Units on the ridge between Zone B and Zone C. Place Engineer and Nightingale Units on the ridge so they can support/heal your artillery Units. Once player control is gained, one player should move to Zone B and the other to Zone C. The strategy that follows is quite simple provided you draw the appropriate cards to pull it off. Halo Wars 2 : NEW DLC Operation Spearbreaker - Mission 2 "NOT ON MY WATCH" - Full Walkthrough. The achievement will finally unlock upon successfully completing the mission, provided you were playing on Legendary and had all fifteen skulls activated. Build one Anti-Vehicle and one Anti-Air Turret at the backside of the HQ. u/wsir. At this point, all that should remain are the four Daily/Weekly Challenge achievements. Do not stay out in the field for too long when the pressure begins builds up. Included in. This thread is archived. Focus on building Anti-Infantry and Anti-Vehicle turrets. The Banshees and Engineers can cover the north, while the Wraiths and Pavium can cover the south. Kill 25 units with Jerome's Command Mantis unit. When the Leader ability "Cataclysm" is ready to use, activate it. Additionally, pressing during a mission will open up the Objectives Menu, allowing you to track progress as you make your way through a mission. If you prefer to knock these out this way, head into the Skirmish lobby and make these setting changes: Now choose Kinsano as your leader and begin the match. Please refer below to "Insult upon injury" for more information. After the base is destroyed, proceed to eliminate the enemy tank that spawns in its place and you will win the match. Have a wall built on every plot of the map at the same time (Terminus Firefight). By mixing these units' abilities/tactics with the various Leader powers - such as Infusion Wake and Cataclysm - you should have very little trouble making it through the mission with such a small army. It shouldn't take any longer than five or ten minutes to finish this tutorial and unlock the achievement. Bungie's Halo Website is Going Offline Permanently Next Month, A Transitional Year - What to Expect From Xbox Series X|S and Xbox One in 2021. Halo Wars 2's first mini-story add-on sees a squad of ODSTs on a mission to thwart the Banished's plot to regain access to Forerunner technology. You'll then want to construct one of each building: Airpad, Armory, Barracks, Garage. Once your deck is set, go ahead and find a match of your preferred setup (3v3 is probably the best option for this achievement). When you reach the northwest corner of the map, destroy the Banished base and build your own. In order to win a match of Blitz, you will need to capture and hold two of three Zones in order to score points; the first team to score 200 points will win the match. It doesn't matter as to which map you play on, but you should be playing a Strongholds match with a Banished leader. Keep your Goliaths alive! The Air units will help supplement the firepower of the upgraded Turrets you've already built. Complete the 'Awakening the Nightmare' campaign on any difficulty. When resources allow, upgrade your main HQ to unlock next-tier upgrades and then work on unlocking those upgrades. Do not bother capturing all four Flood-infested mini-bases. Generally, Daily Challenges are much simpler compared to their Weekly counterpart; they usually consist of winning one match-made game of Deathmatch or Domination, or finishing two match-made games as a specific leader (Cutter, Anders, Shipmaster, etc.). When the Skitterers arrive on the battlefield, select them with your cursor and then "attach" them to any of the Grunt Squads by tapping over the Infantry Unit. After these have been built, begin constructing one of each Unit from each. Build a few Turrets and Barricades in the immediate vicinity (around the Terminus and two mini-bases), but never upgrade them. The supply caches off the main path should be collected, but don't wait around to destroy the Flood Tentacles. As for the buildings, make one Garage and six upgraded Supply Pads. It's at this point that critical mass percentage will begin falling back down to 0%. You should be able to net anywhere from 15-20+ Stomp kills during a single match before things get a little too hectic on the later, more difficult rounds. Once the match starts, build three Yapyap units at your base's Armory. The long awaited Halo Wars 2 explores a narrative of survival against impossible odds, which happens through real-time, strategic gameplay. The artillery Units are extremely useful from the ridge as they usually wipe out most of the AI before they can really become a threat to Zone B. Construct one Generator at your base and then fill the remaining plots with Supply Pads. Now turn on as many non-scoring skulls as you want to help makes things easier. When the match begins, the Banished player should build as many Grunt units as possible and then send them to the center of the map. Focus on keeping the Locusts alive, as you cannot build additional Locusts in this mission. This will allow you to have enough resources to begin building Turrets on your bases. These bases will act as a "first line of defense" when the enemy spawns into the map, allowing you time to either move your Units towards their position, or build/upgrade back at the main HQ. Place Locusts at the edge of the ridge in between both zones, closer to Zone B. Use Repair Beacon special ability 15 times. Build and hold a minibase on every slot of a map at the same time (Terminus Firefight). This achievement can be done in a Solo Firefight match or an online game with other players, although it's easiest when playing with 1-2 other players. When this happens, the Proto-Gravemind will recede into the ground, and another opening on its topside will open up. With your main army, begin moving northwest around the edge of the map. When a Jackrabbit is close, select one of your Omega Team Spartans and click on the Jackrabbit to hijack it. To start, Blitz decks consist of twelve cards. Protector Sentinel (exclusive to Anders; 2 Leader Points needed - 1 to unlock, 1 to purchase, then you can construct at the HQ), Rescue India Company's captured Wolverines, Find and defend India Company's Nightingale, Lure Sentinels near Banished buildings to destroy them [0/5], Use Holo Decoy to distract Controller Sentinel [0/10], Try to complete the mission within 2-3 minutes of the Par Time; the Par Time bonus at the end is important, Save often throughout the mission and reload if you are losing too many units; the less deaths you have, the higher your combat bonus will be at the end, Ignore the Phoenix Logs, they are not important, Focus on building/upgrading Hornets and Nightingales units throughout the entire mission, At the end of the mission, do not touch the Retriever Sentinel while the "swarm" is protecting it, otherwise you will lose too many units and damage your combat bonus. This bundle includes: • The Serina Leader Pack, which puts powerful cryo units and attacks at your command to chill, freeze, and shatter your opponents with exciting combo attacks • Operation: Spearbreaker puts you in the boots of an elite ODST squad tasked with stopping a new Banished threat against Captain Cutter and the USNC Spirit of Fire. That begin said, however, it's entirely recommended to focus on stockpiling resources (via Supply Pads/Harvesters and Generators/Power Extractors) for the first five waves and using only standard Infantry Units to defend the Terminus. Complete any mission (except The Signal) solo on Legendary with all skulls activated. If you prefer to knock this out quickly, head into the Skirmish lobby and make these setting changes: Now make sure to set the AI's difficulty to Easy and choose a UNSC Leader. Spread them out evenly and make use of your Leader Powers as often as possible. Campaign Playthrough #1 (Easy or Normal Difficulty):
Playing on this difficulty shouldn't be too much of a problem if you use the same tactics that worked well on Easy/Normal. It is extremely important that you and your teammates collect these Energy Crates since cards can only be played with Energy! Repeat this method twice more if needed and the achievement will finally unlock. From here, you can sit back and relax; the Mega Turrets have incredible range, so those closest to the enemy's HQ will lay waste to any and all units the AI deploys onto the battlefield. Win a Skirmish match with a friend against only AI opponents (2 or more). ;" collecting half of the Skulls will unlock "Morbid curiosities;" collecting all fifteen will yield "Collecting a dream." You can destroy each base as soon as they're built in exchange for a tank (courtesy of the After Party Skull). Halo Wars 2's first Title Update brings with it three new achievements related to the Phoenix Log collectibles that can be found in the Campaign portion of the game. The first playthrough of the Campaign should be tackled on either Easy or Normal so that you can familiarize yourself with the general gameplay mechanics and the mission objectives themselves. It shouldn't take any longer than five or ten minutes to finish this tutorial and unlock the achievement. ", Gain a gold medal and complete all objectives in ‘Light the Fuse’, Complete 'Light the Fuse' on any difficulty, This achievement will unlock after completing Mission 3, "Light the Fuse.". It's very important to note that during the match, players need to focus on destroying Energy Pods and collecting their Energy Crates. As is evident here, though, this achievement must be done in a Co-Op playthrough of a mission on the Legendary difficulty. - Does difficulty affect achievements: Yes [Some achievements must be done on Legendary]
USD$5.99. It is at this time that the aerial units will begin to freeze the hostiles. If, at any point, your Hornets begin to die, replace them with fully upgraded Wolverines from the Garage of your second HQ. Once you have killed fifty enemies with the mech's Stomp ability, this achievement will unlock. As far as Blitz Firefight goes, there are achievements for beating Wave 10 and Wave 25, scoring 500,000 points, and achieving the highest possibly kill streak. Halo Wars 2 Season Pass. Apex. This achievement will likely come naturally over the number of online matches you play as Pavium, but it can be done quickly in solo Skirmish matches against the AI on Easy. As mentioned, most of these logs can be found quite easily, while others will require you to venture off the main path into dark corners of the map. A pod's location is always fixed and is easily identifiable by impact craters on the ground. So, if you want to grind this out against the AI in a Skirmish match, head into the Skirmish lobby and start a Strongholds game immediately with Captain Cutter as your Leader. Operation: Spearbreaker. They will help keep your defenses and units alive. Players who had already collected these Logs during their playthrough before this Title Update was released will unlock the achievements retroactively, while newcomers to the game will need to set aside some time during their Campaign playthrough(s) to track down all the Phoenix Logs. Eventually, you will defeat the Brute and he will retreat, bringing the mission to a close. Try to leave 1 Nightingale and 2-3 Hornets at the HQ since Banished Infantry units will often attack your base. Often, the enemies will try moving to Zone C as well. Walkthrough * Reviews 2* ... Game Discussion: Halo Wars 2. While you are defending the Terminus, begin building 2-3 fences to the east and west of your main HQ (focus on the direction the enemies are spawning most frequently). Once the mini-base is secured, you can build several Turrets. Then build two Turrets at the entrance of your base (one of them should be upgraded to Anti-Infantry and the other should be upgraded to Anti-Vehicle). A video guide for the location of all twenty-four Phoenix Logs would be quite unnecessary; instead, please refer to THIS text-based guide in order to help guide you in collecting all of the Phoenix Logs for this achievement. Halo Wars 2 Operation: Spearbreaker Pack unlocked wrong character/hero Greetings. There are a total of fifteen achievements related to this mode. Once all the five missions have been completed on the Legendary difficulty setting, this achievement will be yours. Similarly, "Revel in Destruction" will unlock once Invigorating Frenzy has been activated fifty times. Once you have constructed all 18 UNSC Units, this achievement will finally unlock. report. Hijack 40 vehicles with Omega Team members (Multiplayer, Skirmish, or Blitz). Win 3 matches as Morgan Kinsano (Multiplayer, Skirmish or Blitz). Win 3 matches as The Arbiter (Multiplayer, Skirmish or Blitz). Co-Op Tasks:
This achievement can be done in a Solo Firefight match or an online game with other players. In Terminus Firefight, the sole objective is to protect the Terminus from being destroyed by the enemy. Daily & Weekly Challenges / Mop-Up:
When the mission starts, you should notice a Power Node just ahead. ", This achievement will unlock after completing Mission 3, "Ascension. In addition to this, each of the leaders also has two multiplayer-specific achievements tied to their unique abilities/units. Archived. Once there are no more Armory upgrades left to build, destroy the building and replace it with an upgraded Supply Pad. Halo Wars 2 Serina & Operation: Spearbreaker Launch Trailer. Once the Hunter Captain hits 75% health, he will teleport a little bit and be protected by three Goliaths. Now move your army back across the map to take Capture Point E. Make use of Holo Decoys to distract the Controller Sentinel and complete the third Bonus objective. Make sure you are utilizing the manual save function as often as possible, too; when you get past a tricky section of a mission, make a save as to avoid having to replay some of the mission if things go wrong. Destroy 100 air units with anti-air units (Multiplayer, Skirmish or Blitz). Build a Mega Turret at your main HQ when you enough Energy and then build the Lingering Damage upgrade. This achievement can be done in a Solo Firefight match or an online game with other players. At the malfunctioning light bridge, it's okay to sacrifice any Elite Ranger Units you may have. [XBA would like to thank BiggD for the DLC Roadmaps]. During this mission, Alice will be required to rescue four squads of prisoners, the first half of which are Hellbringers and the second half of which are Warthog Units and Cyclopses. When the match starts, begin building a few turrets and shields to act as a proper defense (just in case the enemy attacks you), and then construct and upgrade one Extractor and one Harvester for additional Supplies and Power. In order to use a Leader Point, you'll first need to bring up the Leader Power menu by tapping . With plenty of content of enjoy, one can easily get lost for hours in the new Terminus Firefight mode in between online matches and the new Banished Campaign. If if you do not have the Nightmare skull activate, you can also save before attempting to pass through the laser grids. Move around the entirety of the map, stopping at each Barricade plot and mini-base plot to build. The best way to ensure they aren't overwhelmed and destroyed is to build one Anti-Infantry and one Anti-Vehicle turret at each barricade and then place at least three or four Hornets just ahead of the barricade as the "first line of defense." You can also pre-select the map, AI difficulty/leader, and game settings. All in all, if you need to return to a mission after your initial playthrough in order to snag its gold medal, play the mission on Easy and make sure the Nightmare Skull is activated. All in all, make use of the Infantry Units you are given when the match starts, and build as many Turrets as possible to help lay waste to the enemies for the first five waves. Page 9 of the full game walkthrough for Halo Wars 2. If you chose to bring along a few Hornets, then there's nothing to worry about here; the Hornets will dispatch the Infantry Units quickly. As a new leader for the online multiplayer portion of the game, Yapyap is ready to unleash a miasma of methane madness on the battlefield. for more information. Please refer to the guide below for additional information on the requirements for these. You will also unlock "Awake" for completing the Campaign altogether. Once thirty hostiles have been marked with either ability, "Marked for Death" will unlock. Once taken, use a Holo Decoy to distract and destroy the Controller Sentinel. Once you get to India Company's nightingale, you will need to defend it for around 30-60 seconds before the objective is marked as complete. Archived. The achievement will unlock after destroying 100 vehicles with the aforementioned Units. Accessed via the Main Menu under the "Multiplayer" tab, you can choose to play in a variety of gametypes: 3v3 against the AI, 3v3 Strongholds, 3v3 Domination, 1v1 Deathmatch, and 3v3 Deathmatch. Again, as suggested for the main Campaign, one of the best tactics when playing on Legendary is to rely on a strong defense; fortifying bases with Turrets is key and Aerial Units are an extremely efficient to build (when possible), as are Engineers. Once you have killed twenty Sentinels with the Arbiter while raging, this achievement will unlock. During your march, make sure you are upgrading Air Units back at your main HQ (specifically, the "Wingmen" upgrade). After the buildings have been destroyed, move the Colossus to the Capture Point but do not stomp on the base plate yet; instead, begin reinforcing your HQ. Once you are ready to jump into the hectic, yet entirely enjoyable horde mode, go ahead and load up Firefight from the Main Menu. You can destroy each base as soon as they're built in exchange for a tank (courtesy of the After Party Skull). Remember to make use of your Leader Powers and the Spartans' "hijack" ability, too! Now use the Leader ability "Voridus Pack Assault II" and call it in near Voridus himself. Kill the Goliaths quickly and then focus fire on the Hunter Captain. In-game, you will only draw four cards at a time; when you play a card, you draw a new one. Continue to build and recycle bases until you have a sizable or capped population of tanks. Continue moving northwest. This guide will show you how to earn all of the achievements. If you're playing with a friend, simply coordinate so that one player is a UNSC Leader (Anders, Cutter, Isabel, etc.) NOTE: If you have a boosting partner, both of these achievements can be obtained even faster by having one enemy play as a Banished leader in a 1v1 Skirmish match. Forge brings with him the might of UNSC vehicular firepower and three new achievements. This achievement, as well as "Piggyback!," can be knocked out very quickly in a 1v1 Skirmish match against the AI on Easy. In order to unlock this achievement, you will need to complete all six objectives (three Optional and three Bonus) and earn a gold medal on Legendary in the second mission of the DLC, "Not On My Watch." Soon enough, you will unlock "Freeze!" Build a few Turrets and Barricades in the immediate vicinity (around the Terminus and two mini-bases). Unfortunately, you must do this all on one playthrough of the mission. To start, head into the Skirmish lobby from the Main Menu and set the map to Sentry. Energy is the only way you can play your cards. You can destroy each base as soon as they're built in exchange for a tank (courtesy of the After Party Skull). Win 3 matches as Serina (Multiplayer, Skirmish or Blitz). If you'd like, you can construct an Airpad and build a few Hornets and Nightingales as to provide aerial support and healing support for the Mech Unit. For the purposes of this achievement, you will need to obtain a gold medal on every mission except the Prologue, "The Signal." During Terminus Firefight matches, bonus drops will, for lack of a better word, drop into the battlefield after every five waves. Because the waves in Firefight are randomized, you'll have to adapt to whichever "boss" you encounter on Wave 5 (sometimes it can be a single Scarab, other times a trio of Spartans). 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